Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Tuesday, November 23, 2010

SHIVU Pr0ject Re1n1tializing.....

So, I've started up my SHIVU (Simulated Human IntraVenous Unit) project again. I looked up some awesome tutorials and found out how to make some awesome reflections on my robot. Check it out.

(SHIVU and background)

I'm very happy with how the rendered image came out. I discovered a bunch of new techniques along the way and know a BUNCH more about scenes, rendering and how everything works in general. Great stuff!

For anyone who's interested this is the site that I found the tutorials on. VERY good information: 3d tutorials

Monday, June 14, 2010

Super Render

This is a rendered image of my bot after I got the mental ray rendering going. Mental Ray is just a REALLY good way to render things. It has things such as ambient occlusion which actually calculates how the light would hit an object, where it would bounce off to and keeps that going until it practically becomes black. It makes very realistic pictures because the light particles act almost exactly like real light particles. The thing that is tricky about mental ray, rendering and lights is that you have to find the setting that is needed in the lighting menu and also in the render options. If you forget one nothing will happen. Well, anyways here's the picture!

It looks much more realistic when rendered with mental ray, which is why I can't understand poor quality shows on TV. It's literally just a setting that you turn on and it makes a HUGE difference.

Wednesday, May 12, 2010

Oh My God I Can't Waaaiiiiitt!

I'm rendering my run cycle right now for my robot and started on another robot guy. I'll post the run cycle for those who are interested. I had to post something though while it was rendering. I'm just too impatient not to! So in the mean time, for all those Tim and Eric fans out there....